Great take on the theme. Very good job on the whole horror theme. I did find the game part got a bit samey after a while but enjoyed the storyline nevertheless. Well done!
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How does your game fit the Magical Girl Genre?
Meguri has a time looping power, as well as other various abilities (ie: flying, crystallization, etc.)
Which theme(s) do you pick?
Grayscale Stage
How does your game fit those theme(s)?
Game centers on the protagonist's gray perspective of the world, and the relationship between Meguri as an idol and fan.
If you follow any of the optional challenges, elaborate as you like.
Not this time :(
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes. Only generic bits of code were reused (dialog system, health component, etc.)
Comments
An absolutely amazing game!
You should have seen the look on my face when I realized—the hard way—that it was a horror game. The concept and execution are really impressive! I especially liked the level difficulty progression. Overall, the mechanics are beautifully implemented; the only issue is that the lockers sometimes glitch (the camera keeps moving).
Not gonna lie, I really did not expect a horror game to come out of this Jam, and the sound shifting away from a low drone when she finds you was really well done. I did end up dying after trying to input the code and had the panel stuck on screen after I respawned so that should probably be fixed. Overall though great job!
I really liked the interpretation of greyscale stage and the story dialogue was very well written. I like the variety of lines when you get killed too. I didn't have any problems memorising the numbers but by the last two stages it was getting quite hard to find the input terminal and the place to exit. Still, I enjoyed this game!
Thanks for playing! I was a bit worried about it being too difficult to remember the longer combinations, so I tried to make the surrounding systems a bit more forgiving. Hopefully it meant it wasn't too frustrating.
I'm glad you enjoyed the variety of the death scenes - I had a lot of fun coming up with them!
Interesting concept, with great graphics and audio. The music changing whenever Meguri is nearby is a nice touch, too.
There's an error in the second stage (the one after the tutorial, after meeting Meguri), after inputting the passcode, which prevents progress.
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Also, "immediately" is misspelled in the intro.
Unfortunately I couldn't get past that stage due to the aforementioned bug. Looking forward to whenever it gets fixed though!
Okay, I tried it again, I think I got the ending? (the part where you turn back to face Meguri and have some dialogue which eventually gets stuck at the line "Through everything, I still thought she was shining brightly.")
Found a couple more bugs though, if you die while trying to input the password, the input window never closes but remains on screen; it can't be interacted with and just obstructs the view. And in the final dialogue, there's a line where the text reads "set Meguri meguriColor_6", and a line where Meguri says "meguriColor_7".
Quite good overall though!
fun concept and cute artstyle!
I couldn't progress too far because of some game breaking bugs unfortunately
main one was after I entered the code I got a javascript error message popup and the game stopped responding
other minor ones were: the foot sfx kept playing after I died or the keycode UI didn't dissapear after dying, so couldn't see half of the game


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