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A jam submission

TorovoView game page

Hand drawn, open-world, detective game.
Submitted by dropkickgames (@d_dropkick) — 6 days, 13 hours before the deadline
Rated by 5 people so far
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Torovo's itch.io page

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Ai Usage

Human made

Genre

Horror

Any Horror

Puzzle

Mystery | Advenure

Visual Novel

Rating

For 13+

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Comments

Submitted(+1)

Holy moly, I REALLY liked everything about this! The aesthetic is so delicious; I love the character art and the vibes, and the overworld sprites are so cute. Such a great style for an immersive world, I can't overstate how much I dig it.

The story was really compelling, and I'm very excited to find out what the hell is going on. I'm so grateful for the time loop because I did feel hella bad for killing Willy my first run, and I do think a time loop game really lends itself to a mystery where you can observe every angle. I also think the photography mechanic is really clever - it feels particularly detectivy to have to find and photograph your own evidence rather than collect it as a standard item or automatically added to a list. There's something exciting about the possibilities... Something that lends itself to a playground rumor where you could say "ohhh if you show willy a picture of three flowers hidden around the world, there's a secret ending where he marries you!" and you'd have no choice but to believe it. I dig a system that could allow for weird or hidden puzzles.

If i HAD to nitpick, I'd say it's a little confusing that the time in the top right corner on the map isn't actually going to be the time whenever you enter a new area, since it changes once you travel to that new area. I feel like the time should change when you enter the map instead, but honestly it's not that big of a deal and it isn't hard to figure out. I'd also love an option to skip previously seen text, especially since this is a timeloop game.

REALLY REALLY good game! It's on my steam wishlist!

I played it on stream around 3:16:00

Developer

Thank you, so glad you got immersed in the game to that level. We already added skipping dialogue, however we haven't updated the itch build yet.

(+1)

Hi, I'm a fan of detective and mystery games so I pick this up to play.

Here's the VOD on Youtube 

At first look, I love the unique art style and witty scripts. I like how the characters have their own time availability so players need to manage their Activity Meter. The retro camera interface is great. 

Overall, interesting premise with supernatural and science element.

Submitted(+1)

Really cool premise, love the detective vibes!

(+1)

I really enjoyed this. I had to stop right before the end, but I did finish the demo off stream so I do have my own complete picture of the demo.

I really like the art, the vibe, the gameplay. It gave me a kind of Rusty Lake vibe (among other things). 

I like that certain parts of the story require different conditions like a character being temporarily removed to progress in different time loops, reminds me of the game Sexy Brutale.

The board showing the connections between what the character knows about the town is really good for reminding the player of their progress

The weekly reset removing unimportant photos is great, not chasing red herrings for too long.

Showing where characters would be at a given time if you've seen them there before at that time is such a great quality of life thing. I would have been stubborn and not written it down if I had to commit it to memory.

The green text showing important keywords is a nice touch

Some weekly resets had different dialogue at the start of the day, but other dialogue is just repeated from other weeks. Maybe nice to have a different text box if it's repeated dialogue so it's alright to button mash if it's something you know already?

Similarly, if it's a dialogue chain you've gone through already a skip might be nice.

Encountered at least one bug where the text sound continuously plays but characters dialogue has already finished

 Another visual error where the right side of the train station near Kenny has the wires(?) not aligning. 

Controller does not necessarily play nicely. The button to show next dialogue also confirms the dialogue choice, so in a situation where the player is asked something and the player chooses a dialogue option it, which ends in returning to the dialogue choice can result in an infinite loop.

EX: 

Wally asks Protag "Did you need something?"

Protag chooses "Remind me about the case" Dialogue proceeds. Dialogue chain returns to

Wally asking Protag "Did you need something?"

hitting next (for me) simultaneously went to dialogue choice and selecting the first choice, resulting in the infinite loop

https://www.twitch.tv/videos/2864192085

Developer

This is such great and thoughtful feedback! Means a lot to us!