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Dungeon of Distrust's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #421 | 3.643 | 3.643 |
| Enjoyment | #548 | 3.286 | 3.286 |
| Overall | #625 | 3.167 | 3.167 |
| Gameplay | #631 | 3.036 | 3.036 |
| Innovation | #677 | 3.000 | 3.000 |
| Audio | #680 | 3.000 | 3.000 |
| Visuals | #947 | 3.036 | 3.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Trust no one... thing. It's a rage game where no thing can be trusted.
What code and assets did you not make from scratch during the jam (if any)?
I did all the coding. The assets were mostly by Kay Lousberg and Kevin MacLeod. See the game page for full details.
How many people worked on the game?1
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Comments
Great concept, I really liked it. Some things started out closed, like the trunk lid, which should start open. I liked it, good work!
Lowkey reminds me of cat mario, I think you did the troll part of the game well because as long as you're cautious you don't die (too) unfairly. Can't say I wasn't already getting baited at floor 2 though. Good game, man.
Playing while dying, truly achieving the feat of looking back three times for each step taken. It's just too crazy. I like this kind of prank.