It was a nice little game. The little minigame with running around the map was pretty enjoyable, and having the marquee to help direct was pretty neat. Took me a while to get used to it, like I kinda went into patrol and got confused when I couldn't interact with any of the people on the map. I did figure it out eventually, though. Since you need to spread out which types of units you have, it gets a little rough when the issues keep favoring one person, though. And the choice of unit in the recruit scene feels a bit arbitrary if the high star ones are objectively better (ie: you just pick the highest star unit that you don't cover the type for). If you plan to expand on the game, I think widening the options you're weighing will help the strategic feel.
Also, I really loved the effect on the transformation. Even couple of cycles I would just assign and unassign them from missions to get the effect to replay. It's a very nice tough.
Also also, I believe my game crashed near the end - I think it was a result of colliding with an NPC right as they were spawning in (it froze on them still fading in).