Hi everyone!
PANIC TOWER 48 has just received a major update to 0.1.0-playtest.16.
Since the previous playtest, I’ve worked through external QA feedback and made major improvements to first-play clarity, controls, route and warning feedback, character information, smoke/rescue/elevator feedback, HUD readability, seed handling, keyboard accessibility, and English/Japanese UI text.
The game is now available both in the browser and as a Windows download.
If you tested an earlier build, I would especially appreciate a fresh uncoached run to see whether the experience is clearer now. New testers are very welcome too.
Recommended first session:
8-floor scenario / Standard / about 10–15 minutes
I’m mainly interested in:
- Was it clear what to do?
- What was interesting or confusing?
- Did anything feel slow or repetitive?
- Did your decisions visibly affect the outcome?
- Was the building easy to read when things became busy?
- Would you play again?
Game page:
https://screenmateworks.itch.io/panic-tower-48
Any honest feedback is very welcome. Thank you!