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(+1)

very cool concept/ost you got here, also very much enjoyed reading through the blurbs to see what each track represents! the percussion in particular was a treat to listen to, i really appreciate how much variety there is! a couple things i do want to add is that i think the ost could benefit from more reverb on the instruments as i felt they may have been a bit dry, which leaves a lot more room in the audio space that could be filled up. some instruments w/ solo lines could also be more dynamic (maybe some more vibrato/articulations in general, some ornaments, maybe add more expressions, stuff like that!) additionally i think introducing more rhythm schemes for the (mostly) droning instruments could make the track as a whole more dynamically interest to listen to as well! i was thinking maybe for the citadel beckons, you could break up the rhythm for the organ/strings to be more staccatic to capture that frenetic feeling of a final boss theme, or you could also introduce tremolo strings to achieve a rumbling tensity about to topple over kind of feeling. that's how i feel at least anyway since i think adding these would make your (already awesome) ost even cooler! very cool visuals btw love the final boss animation LOL

Thank you so much!

I think you're right about the organ in the citadel beckons. I made that song last and it wasn't even in my original plan for songs but I felt I needed a final boss track. Most of my focus went into the protagonist instruments so I think I kind of just did whatever worked for the organ at the time.