smartly crafted, a little wanting on the graphic side. Wants, in my opinion, need to be more pragmatic, but that's a minor flaw, and it's the biggest i can see. Great entry!
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Thanks, I'm glad you enjoyed it! Thank you for the high praise, I'd have loved to get some artwork in but space was a bit too tight. The wants are intentionally vague, but I think there is room for adding some elements into the city keys that reflect encounters or dilemmas tied to them, perhaps. Something I'll consider for any expansions I do to this.
Wants can be vague but practical. Like this: They want a sour apple; they want blood of brothers to be spilled; they want something usefull but not too flashy. And, likewise, a want can be abstract but way too specific: they want peace, they want sharpness, and so onn. In my opionin, the more pratical anything is, the less work a dm has to do in order to get what's going on and the more efforet they can put on run the actual adventure. It's just my opinion and my preference, but i felt it could be usefull for me to explain myself a little more