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Managed to play it the second time around. 

Some thoughts:
- It would be nice if I could drag the table instead of pressing A/S/D so that I can play with mouse only. 
- Sometimes objects snap or do not want to snap to the table, I can't seem to freely move them like I wish
- When I received 2 bills for the first time 1 was correct the other was counterfeit, and I assumed I can take one and return the other, but once I took the correct one the second got automatically taken - it felt somewhat counterintuitive
- The common place for the book overlaps with the info about the customer, making it a bit harder to read the book
- There seems to be quite some unused space on the left above the counter (maybe the info could go there)
- The buttons are not noticeable much. They do not stand out and it's not obvious where you have to press. I'd suggest drawing them a bit more prominent.
- The mood and music is nice. I felt like being in a smoke'y, underground jazz club
- The gameplay has some merit. It could create fun gameplay like Paper's Please did. Though here it feels a tad too tedious. The second day it kind of felt like a chore - I didn't feel like I was speeding up my process/improving. I only got more to do. In Paper's Please the gameplay was more dynamic and it felt like I was improving at reading all of the stuff etc. The color were more vivid and easier to read there as well.

Overall I found it enjoyable, but was drained after 20 minutes of gameplay. The mood is there and I am sure there will be an audience for this, but the gameplay would have to feel a bit more snappy for myself, with a little bit less strain on the eye. Good luck, this seems like a project with some potential.