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Very nice and responsive platforming mechanics, the dash felt really good to use and the way the tutorial level was set up felt really well thought out, however I feel the game would benefit from the camera being a bit closer and for the spikes to be more clearly defined, at first I thought they were just tufts of grass or something. overall a very good game, I can see this becoming a kind of speedrun platformer with further work. 

Thank you! It's my first game jam (the programmer), though the artists and musician have some more experience. Regarding level design, it's actually randomly generated based off chunks! There are some that are forced to spawn at certain points, but the rest are mostly random, including the first depth (though there's basically a fallback to always include two certain easy chunks there).