Probably my biggest gripe with this game is music/sfx itself, as just pressing continue on dialogue was way too loud and the balancing was a bit off. Gameplay wise, there wasn't as much considering this was more of a choice based narrative, but it's great that gaming medium does offer all varieties of expression to people. I would recommend perhaps starting with a bit stronger premise as there felt no reason for character's venture into a graveyard. Ah as well my screen was more extended, so it showed environment what I suppose was from intended player's view and clearly saw cut off fog. Overall, still great effort especially considering a solo dev experience!