Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Choosing a full rebuild over patching an unstable codebase is a call a lot of devs put off way too long, so good on you three for actually pulling the trigger on it instead of bolting more features onto something shaky. A voice-acted tutorial is a surprisingly rare touch for an idle/clicker like this, that alone should help first-time players stick around past the first few minutes.

(+1)

Thanks yeah. The thing was it was the first game I ever programmed, so it was a mess, and in the time since then I have learned so much, I knew I could get a better more stable game out in probably less time as well. Having an artist and Sound Designer also just made the whole process so much easier.