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(+2)

Pricing 35 hours of hand-drawn content at $14.99 is going to bite you a little on the "value per hour" spreadsheets people run, but it's clearly a deliberate stance against the microtransaction playbook that's normal in the cozy/fashion genre, and that consistency is worth more long-term than squeezing a launch week. 450 fabrics and 350 accessories made in-house is a genuinely wild amount of asset variety for a small team to hand-produce.

(+1)

from what ive seen, the AAA game wolverine that cost 60,99€ has only around 13h of content so the price is really good. Idk why some people would complain TwT