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Saying no to multiplayer and open world despite the WoW comparisons people keep throwing at you takes actual discipline during a Kickstarter, when it's tempting to just agree with whatever backers want to hear. Letting backers co-design a potion, spell or NPC dialogue line is a much smarter tier than the usual "put my name in the credits" reward too, it actually leaves a visible fingerprint in the game itself.

Thank you so much for your kind words:)

The original game idea was to keep it zelda/secret of mana like and I still intend to do so. It will just have some extra key elements to make the game more fun. I think some people just really like the idea of multiplayer to play with friends. 

But I have everything planned out what I want to do so I hope this game will find it's audience:) 

Thank you for your support and feedback!