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Verdant 13 Castle, a 16x16 tileset where the battlement runs unbroken on all four walls

A topic by CSAF — Core Systems Asset Factory created 20 hours ago Views: 26 Replies: 1
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603 tiles at 16x16, with importers for RPG Maker MZ, Tiled and Godot.

The part worth showing is the battlement. At 16 pixels a castle is a silhouette, and that silhouette lives in the two rows where the wall turns over. So 3 of the 11 autotile sets here are crenellated: a sunlit merlon cap, its own shaded front, and the notch cut down between them. Two rows rather than one, because a single lit row between a pale walkway and a dark face reads as the boundary between those two, not as a thing standing up.

The rhythm is keyed on the map instead of on the tile. A merlon falls every 4 pixels of map, so a wall ten cells long carries one battlement instead of a stutter every 16 pixels. It runs on the east and west edges as well as the south, because a curtain wall is a closed circuit and a pack that only drew the south face gives you a castle fortified in two directions and a pavement in the other two.

Rest of it: 11 complete 47 mask autotile sets, 18 objects, 2 animated sets.

Disclosure: it's an AI generated asset pack, art and code both.

https://csaf.itch.io/verdant-13-castle

Hi! Is this request still open? I’d be happy to help if you’re still looking for someone. Feel free to reply here, or you can reach me on Discord for a more detailed discussion.

If you have any other projects or requests you need help with, I’d also be happy to take a look.

Discord: flex12690