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Let me In, Human!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #981 | 2.985 | 3.500 |
| Enjoyment | #1102 | 2.665 | 3.125 |
| Gameplay | #1473 | 2.025 | 2.375 |
| Overall | #1544 | 2.043 | 2.396 |
| Audio | #1686 | 1.599 | 1.875 |
| Innovation | #1872 | 1.492 | 1.750 |
| Visuals | #1924 | 1.492 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You would need to look through the words of the robot through Dialogue, since scanners are useless. They would scan implants humans have taken years prior.
What code and assets did you not make from scratch during the jam (if any)?
We basically made the entire code base and art assets ourselves, (Except for skybox, that came from a package from BG_Studio), even if it was hard to work on it.
How many people worked on the game?2
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Comments
A good interesting game loop just slightly poorly executed, for some reason you can fly but for a game jam it's decent.
May I ask where the flying occurs. Like I want to actually fix this for the post jam game.
It's not really 'flying' but the jump animation bugs out and looks like the floor detection isn't working.
Alright, will look into it :)
Well Done
Despite some of the graphical issues with the game (Which admittedly got a laugh from me), I had a fun time with this game. Knowing I couldn't just shoo away every one that came knocking at my door due to my limited resources added to the experience, since I really had to keep my guard up the whole time. Ultimately I did succumb to a bad judgement call, and I may have shot someone that did not sound very robotic, leading to my timely demise.
The dialogue with the robots/humans was very fun and the audio added to the experience. Deciding whether or not to let the outsiders into the bunker was pretty tough (in a good way).
When i loaded this up i didn't expect to play it all the way through but i did, the graphics are really bad and the walking transition between the bunker door and the bedroom while it made me laugh with how ragdoll like it was, it wasn't really adding anything to the game. good job on the theme though and i truly did find it fun