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terrierFeo

24
Posts
19
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11
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A member registered Oct 08, 2024 · View creator page →

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Gameplay was fun and UI was clear to understand. Got scared all the animals were gonna die for a second cuz I had 1 left to find. I ended up with 5 animals left, yipee!

The dialogue with the robots/humans was very fun and the audio added to the experience. Deciding whether or not to let the outsiders into the bunker was pretty tough (in a good way).

The visuals are awesome, I really like the mixture of 2d and 3d. Though I do wish for clearer instructions. I was able to interact with the stuff around the office and set it on fire but I couldn't figure out how to talk/interview with people.

The platforming felt really good and the mechanics + puzzles were fun. The end boss took me by surprise :D

I really enjoyed the visuals and the fact that people would throw up gang signs when bumping into them. It was pretty fun to play even if it lagged a bit. Keep up the great work!

I had a lot of fun playing this game! The visuals were all really cute and I definitely had to play again to get the true ending (the sad naked snail got to me). 

Enjoyed this game very much. The art is scrumptious and dialogue is great! Puzzles also brought a good challenge. Awesome work!

I really enjoyed playing, it was really fun and challenging :D

Hello everyone! Thanks for playing our game, we really appreciate it.

We were able to fix/improve most of the bugs mentioned here so feel free to have another go :3

This was awesome! I really enjoyed how you captured the urgency of the situation. The camera work and visuals are great. Well done!

It's never too late! He should tell her again... but louder

The visuals were great. I did enjoy the panel like sequence for the action scenes and overall story but theme doesn't feel present. Overall, good job!

So that's why you don't go adventuring alone... Learned a lot from this PSA

This is cinema. Give me the full movie.

Enjoyed the visuals and sound of the scene but was a bit confused by the end. Overall pretty good cutscene.

The storytelling and theme really shines in this cutscene. Kudos to you for including the science/math behind it.

Storytelling, audio and visuals were all pretty good. I was pleasantly surprised that it wasn't the hero who was late but the skeletons. Good job! :D

uh... I think he was a little late

Can't stop the ritual without fresh coffee in the morning.
All jokes aside the cinematography and audio work very well together. Changing the art style got me good :]
Well done!

The visuals and art plus the different camera angles were such eye candy throughout the cutscene. The audio and sound design were great as well. I really enjoyed watching. Good job! :D

Haha, thought I could get away with it cause it's supposed to be a dream of the incident that happened (should have explained the context better).

Thank you very much for the feedback! The dialogue at the very end was a promise the protagonist gave to the crewmember/friend that died. It is kind of implied, but I realize I should have explained it better in the description. I hope it didn't spoil the experience too much. 

Done! 👍

It does screenwrap, the thing is I attached a large light to the ship so it doesn't screenwrap immediately (the light looked like it got cut off if I didn't take it into account) My bad 😅