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How does the game fit the theme?
During the game, you interview 3 people, one of which is a robot. This changes every time you play, so you have to pay attention to what they say to figure them out; you can't just trust that they are all who they say they are. At the same time, you are pulling off various distractions to lure away your co-worker and pose as them during the interview, so even the people your interviewing can't trust you.
What code and assets did you not make from scratch during the jam (if any)?
Explosion gif and sound, static image
How many people worked on the game?6
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Comments
The visuals are awesome, I really like the mixture of 2d and 3d. Though I do wish for clearer instructions. I was able to interact with the stuff around the office and set it on fire but I couldn't figure out how to talk/interview with people.
the artsyle's cool, i think the game has potential. in my opinion it just needs to be a bit more clear on what the goal is and how to reach it. i read the description and everything, but i still couldn't figure out how to play after trying for a while. i just kept interacting with random stuff and being catched by the guards, and i couldn't find anyone to talk to.
i mean, i did find people but i didn't know how to talk to them
the art style is very charming,
the sensitivity needs to be brought down as I found it very difficult to navigate around the level, i did try to play a few times but security would often just game over me while im not able to react