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Super cool story idea, the setting reminds me of the flourishing ecosystem in Chernobyl. What an evocative atmosphere in the opening track, you nailed the PS2 aesthetic. The synths sound a little a janky but they are brimming with character. The cinematic cutscene of the trees slowly teaching you how to talk was nice touch, when accompanied by the music it transports me straight back in to the early 2000's. Loved the synth howl in Bacchus the Augur, retro and satisfying, it's a great base for the boss fight. Very nice submission to this jam, I didn't think that the aesthetic of the games in the 2000's was that appealing for a long time, but I think I am starting to see the charm the more people play tribute to that era..