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Oh wow, thats touching.

After playing your game, i ended up looking for similar games, but the progression in those games seemed to be based around discovering new things to manufacture and constantly expanding factories.

I remember really enjoying the optimisation process of guys-inc, trying to make my flows as small as possible and the discovery process of how the components interact, and trying to find the right kind of interaction for what i needed.

I'll definitely have to replay

Ive had a replay now didn't discover anything new, but the new indicator on the splitter and that the floor isn't cleared after a restart are great quality of life improvements.

Id like to suggest a similar thing for when you complete a level, a stay button so you can carry on improving a floorplan that works,