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(9 edits)

running it on linux mint without forcing it to not use vulkan makes the game unable to go past 63 fps on a i5-6500 with the igpu and constantly drop frames the only fix is to use opengl with ""./CP Island.x86_64" -force-glcore" as the launch command it also uses a lot of cpu no matter if its vulkan or opengl but its extremely smooth on opengl i suggest you add some launch popup cause less tech savy people will think the game is just badly coded or something not trying to be mean 😔 i know the igpu is old but it can handle heavier games perfectly fine through proton with vulkan as well i don't know what's causing this also this is probably not your fault but some animations adapt in a funny way to 75hz like kicking beach balls i find it cool i don't know if its supposed to do that but this client is still extremely cool and i love it

The beach balls is apart of the physics. It uses 30fps for physics. We almost got higher physics delta working except for a few bugs with the player tube.

For the graphics switching, there isn't away to display switching APIs in game.