AI Tools Used
I used Qwen AI throughout the development of OINK EXPRESS as my creative and technical co-developer.
I used the Qwen3.7-Plus model to brainstorm and develop the game concept, gameplay mechanics, and implementation ideas. Qwen helped me generate and develop the scripts used in the game, including gameplay systems, player interactions, button functions, UI functionality, timers, high scores, star ratings, animations, and other game features.
The AI-generated code and ideas were then implemented, connected, tested, modified, and adapted by me inside Unity to create the final playable game.
I also used Qwen AI to help brainstorm gameplay improvements and solve development problems during the project.
For the visual presentation, I provided screenshots from my game to Qwen's image model and used it to generate the game's cover artwork. I also used the available Qwen AI tools to animate the cover artwork, which I converted into an animated GIF for the itch.io cover image.
This project was created using the free version of Qwen AI. Although the jam mentioned $20 in Qwen Cloud credits, I did not receive or use those credits for this project.
Qwen AI was a major part of the entire development process, from the initial ideas and gameplay implementation to coding, problem solving, UI functionality, polishing, and the final cover artwork.
Source Code URL
https://github.com/KOVISOFT-Official/OINK-EXPRESS.git
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