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KOVISOFT

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A member registered Feb 04, 2026 ยท View creator page โ†’

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Thank you for the detailed feedback! ๐Ÿ˜Š The main idea was intentionally simple part of the challenge is figuring out the route and finding your way back to the animal after collecting the item. I definitely understand how getting lost could make that frustrating though, and I'll keep that in mind for future levels! ๐Ÿท๐ŸŒพ

And yes, I used Qwen AI for the code and development. I'm not sure whether Qwen can generate 3D models, but the 3D assets were not generated by Qwen. ๐Ÿ˜„

Thank you so much! Glad you liked it! ๐Ÿ˜Š๐Ÿท

Thank you so much, kitkatt01! โค๏ธ I'm really happy you loved the game! ๐ŸŒŒโœˆ๏ธ It really means a lot to me. Thank you for playing! ๐Ÿ™โœจ

Thank you so much, Xdroid101! โค๏ธ I'm really happy and grateful that you took the time to play my game and leave such a detailed review! It means a lot to me that you enjoyed the plane controls, flying, and low-poly scenery. โœˆ๏ธ๐ŸŒŒ

I'm also really glad you noticed that the constellation is randomized! ๐Ÿ˜„ It's awesome that you even replayed the game three times to check it out!

Thank you for the kind words and for recognizing how the flying, star discovery, and constellation puzzle connect to the theme. โญโœจ

Thank you again for playing and for the wonderful feedback! โค๏ธ
Good luck with your future games and jams! ๐ŸŽฎ๐ŸŒŸ

Thank you so much, Suhavi! โค๏ธ I'm really happy and grateful that you took the time to play my game and leave such a kind review! It means a lot to me, especially knowing that you enjoyed the UI and the way I explained the game. ๐ŸŒŒโœˆ๏ธ

And don't worry about the plane controls ๐Ÿ˜„  they can definitely take some time to get used to! I really appreciate your suggestion about giving players 2โ€“3 tries when choosing the constellation. That's a great idea and would make the puzzle more forgiving for players.

Thank you again for playing and for the thoughtful feedback! โค๏ธ Your feedback really helps me improve the game.

Good luck with your future games and jams! ๐ŸŽฎ๐ŸŒŸ

Hey mate! ๐Ÿ˜„ Have you had a chance to try my game yet? Whenever you get some free time, Iโ€™d really appreciate your feedback and review! โค๏ธ It means a lot to me!

Hey mate! ๐Ÿ˜„ Have you had a chance to try my game yet? Whenever you get some free time, Iโ€™d really appreciate your feedback and review! โค๏ธ It means a lot to me!

Thank you so much, PAX! โค๏ธ I'm really happy you enjoyed the UI, explanations, plane controls, and especially the star mechanic! ๐ŸŒŒโœˆ๏ธ

Actually, my plan was to add more plane models, colors, and variations, but the time duration of the jam was quite short, so I wasn't able to add everything I had planned. ๐Ÿ˜„ Since this was a game jam, I had to focus on getting the main gameplay and the STARGAZING theme working within the limited time.

I really appreciate your suggestion, and if I continue developing the game, I'd definitely love to add more plane variations!

Thank you again for playing and for the great feedback! โค๏ธ๐ŸŽฎ

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Hey mate! ๐Ÿ˜„ Have you had a chance to try my game yet? Whenever you get some free time, Iโ€™d really appreciate your feedback and review! โค๏ธ It means a lot to me!

โค๏ธ

โค๏ธ

Thank you so much, Florian, for taking the time to play my game and write such a detailed and thoughtful review! โค๏ธ I really appreciate all the feedback, especially your ideas about expanding the flying section and making the star/space elements more connected to the theme. ๐ŸŒŒโœˆ๏ธ

I also really appreciate your honesty about the title and description. Just to clarify, the game itself was not AI created. Every menu, UI element, and the game itself was created by me in Unity during the jam. I understand why the writing may give you that impression, though.

For the title and description, I actually use a similar style across my games because I want my projects to have a consistent and recognizable identity. If you look at my other games, you'll notice that I follow this same approach because I want my games to feel unique and connected by my own style.

Your point about making the writing feel more personal is something I'll definitely think about for future games. โค๏ธ

Thank you again for your time, honesty, and detailed feedback. It really helps me improve!

Good luck with your future games and jams! ๐ŸŽฎ๐ŸŒŸ

Thank you so much, AGamer20! โค๏ธ I'm really glad you enjoyed the art style, smooth controls, and overall feel of the game! โœˆ๏ธ๐ŸŒŒ

And being reminded of Superflight is a really nice compliment! ๐Ÿ˜„

Thank you for playing and for the feedback! ๐ŸŽฎ๐ŸŒŸ

Thank you so much, Mudpond Games! โค๏ธ I'm really happy that you both enjoyed the game, especially the color scheme, polished feel, controls, music, and sound effects! It means a lot that you played for so long and would like to see more levels. ๐ŸŒŒโœˆ๏ธ

The map was actually made specifically for this game jam, so I kept it fairly small due to the time limit. ๐Ÿ˜„ But if the game gets more interest, I would be really happy to create new maps, areas, and more levels for it!

Thank you again for playing and for the wonderful feedback! โค๏ธ
Good luck with your future games and jams! ๐ŸŽฎ๐ŸŒŸ

Thank you so much for taking the time to play my game and leave such a detailed and honest review! โค๏ธ I really appreciate it.

I'm especially happy that you enjoyed the low-poly environment, controls, and plane movement! โœˆ๏ธ๐ŸŒŒ And haha, I'm glad the game made you feel like a capable pilot! ๐Ÿ˜„

I completely understand your point about the star collecting and constellation guessing feeling like two separate parts. I wanted the exploration to lead into the constellation puzzle, but I can see that the connection could have been stronger.

Your feedback about the level progression, start screen, color palette, and plane design is also really helpful. I'll definitely keep these points in mind for future improvements.

Thank you again for playing and for the valuable feedback! โค๏ธ

Good luck with your future games and jams! ๐ŸŽฎ๐ŸŒŸ

โ˜€๏ธ๐Ÿš€THIS IS A REALLY COOL GAME!

I loved the Sun experiments + time pressure idea. The hand-drawn art and spaceship atmosphere are also really nice! ๐ŸŒŒ

My main suggestion would be adding clear feedback when an experiment is completed, because I wasn't always sure if I had done it correctly. A few small hints during the experiments would help too.

And honestly, the STARGAZING theme fits REALLY well here — you're literally studying our star! โญโ˜€๏ธ

Great work and congrats on your first jam! ๐ŸŽ‰
And if you have some free time, please play my game too and leave me a review! ๐Ÿ™โค๏ธ

I REALLY LIKE THE COLOUR THEME YOU USED HERE!

The whole gods, champions and emissaries concept is a really creative interpretation of STARGAZING. I like that you connected โ€œstarsโ€ with fame, talent and becoming a champion instead of just putting stars in the sky. That made the theme feel much more intentional. ๐Ÿ‘€โœจ

The medieval/fantasy visual style is also really nice, and I especially liked the brown/earthy color palette. The UI feels consistent and gives the game its own identity. ๐ŸคŽ

The management gameplay took me a little while to understand, but once it clicked, the recruit โ†’ assign โ†’ level up โ†’ create champions loop was pretty interesting. One thing I'd improve is the 15-second recruitment refresh — a manual refresh button would give players more control and make it easier to actually read and compare candidates.

Some of the text could also be a little easier to read, but overall this is a really creative and polished jam entry.๐ŸŽ‰

And if you have some free time, PLEASE play my game too and leave me a review! ๐Ÿ™โค๏ธ I'd really love to hear what you think.

GG and good luck! ๐ŸŒŸ

๐Ÿถ๐ŸŒŸ THIS IS SUCH A CUTE LITTLE GAME!

I really enjoyed the retro-style platforming and pixel art — the dog is adorable ๐Ÿ˜‚ and the whole game has that classic early-platformer feeling. For only 10 hours, this is honestly a really nice achievement, especially since it was made by the kids! ๐Ÿ‘

I also really like how the stargazing is the reward at the end. Reaching the roof and finally finding your friend under the stars gives the game a really wholesome ending. ๐ŸŒŒโค๏ธ

If you keep developing it, Iโ€™d love to see more sound effects, especially dog barks, and maybe let the player attack while moving to make the platforming/combat feel smoother. A few more lives or checkpoints could help too.

Huge congratulations to Everett, Ragnar, West and Ella! You guys did a great job! ๐ŸŽ‰

And if you have some free time, please play my game too and leave me a review! ๐Ÿ™โค๏ธ Iโ€™d really appreciate it.

GG and keep making games! ๐Ÿพ๐ŸŽฎ๐ŸŒ 

Thank you so much, PGad! โค๏ธ I'm really happy and grateful that you took the time to play STARGAZING: Star Seeker and leave such a kind and detailed review! It really means a lot to me. ๐ŸŒŒโœˆ๏ธ

I'm especially glad you enjoyed the art, music, and overall polish of the game! And haha, being compared to Star Wars: Squadrons is honestly an amazing compliment! ๐Ÿ˜‚๐Ÿš€ I'm really happy you enjoyed flying through the stars.

Thank you as well for pointing out the star indicator being too low and the confusion around the start and transition screens. I've received similar feedback from a few players, so it's really helpful to know that this is something I should improve and make clearer.

Thank you again for playing, for the amazing feedback, and for the kind words! โค๏ธ It really motivates me to keep improving and making more games.

Good luck with your future games and jams, and keep creating! ๐ŸŽฎ๐ŸŒŸ

๐Ÿ”ซ๐Ÿ‘ฝ YOOO, THIS IS ACTUALLY A PRETTY GOOD SHOOTING GAME!

The environment and atmosphere are really nice, and the whole โ€œIGI but in spaceโ€ feeling ๐Ÿ˜‚ works surprisingly well. The shooting, aliens, and bomb objective make it a fun little action experience.

My main issue is that it doesn't feel very connected to the STARGAZING theme. It feels more like a space/alien invasion shooter where the stars are mostly just part of the setting. ๐ŸŒŒ Maybe making the player discover the aliens by stargazing, or having the sky/stars play a role in the missions, could connect it much stronger.

Also, one important thing for a game jam: the build is 618 MB, which is pretty large for a jam game. ๐Ÿ˜… If you can optimize/compress the build and bring it down closer to 100 MB or so, it would be much more convenient for people to download and try your game, especially players with slower internet.

Still, 16 hours and an Unreal project with this much environment and gameplay is a solid effort! ๐Ÿ‘ The bugs are also kinda hilarious ๐Ÿ˜‚.

Good work and good luck with your future games! ๐ŸŽฎ๐Ÿ”ฅ
Next time, definitely try to make the jam theme more central to the gameplay and keep the build size as small as possible.

And if you have some free time, please play my game too and leave me a review! ๐Ÿ™โค๏ธ


Thank you so much, kkcn! โค๏ธ I really appreciate you taking the time to play my game and write such a detailed review. It genuinely means a lot to me, especially the feedback about the art style and text animations! I'm really happy that the graphics stood out to you and that the music helped create the chill atmosphere I was going for. ๐ŸŒŒ๐ŸŽต

Your feedback about the progression is really helpful. I can definitely see how, after finding the first constellation, it could feel like the game was finished if there isn't a clear indication that you're moving on to another one. That's something I should have communicated much better to the player.

And thank you for being honest about the theme! ๐Ÿ˜„ I understand why the stars might have felt somewhat disconnected from the plane concept. My intention was to make stargazing itself part of the gameplay, with the player flying around to discover stars and then connecting them into constellations, but I can definitely see how the connection could have been made stronger and clearer.

Also, thank you for the thumbnail suggestion! That's actually really useful feedback. I'll definitely consider using an actual in-game screenshot instead and letting the game's own visual style speak for itself.

Thank you again for playing, for the kind words, and especially for the constructive feedback. This is exactly the kind of feedback that helps me understand what I can improve in future games. โค๏ธ

Good luck with your future games and jams, and keep creating! ๐ŸŽฎ๐ŸŒŸ

๐ŸŒŒโœจ YOOO, THIS GAME LOOKS REALLY GOOD!

The visuals and effects are honestly beautiful, and I really like the cozy idea of two friends sitting together and finding shapes in the stars. It fits the STARGAZING theme really naturally too. โญ

I did get stuck on the very first moon constellation though ๐Ÿ˜‚ I spent quite a while trying different stars and couldn't figure it out. I think adding a small hint after a few failed attempts, or showing one starting star, would make the experience much more convenient without taking away from the puzzle.

Other than that, really nice game and great work! The atmosphere, visuals and concept all come together really well.

๐Ÿ† TOP RATING FROM ME!

And if you have some free time, PLEASE play my game too and leave me a review! ๐Ÿ™โค๏ธ I'd really love to hear what you think.

GG and good luck with the jam! ๐ŸŒ 

โญ Good little 2D game!

Itโ€™s not something that feels strongly connected to the STARGAZING theme, but the game itself is a decent effort, especially since this is your first game jam and first complete game. ๐ŸŽฎ

For a first jam, finishing and actually submitting a playable game is already a good achievement. ๐Ÿ’ช

Iโ€™d recommend for your next jam trying to build the theme directly into the core gameplay, rather than just the concept around it. That could make your next project feel much more unique and memorable.

Great effort and congratulations on your first jam! ๐ŸŽ‰ Good luck with your future games! ๐ŸŒŸ


If you want to clearly raise the concern about rating manipulation, Iโ€™d phrase it strongly but make it clear that you're reporting a suspicion rather than stating unproven cheating as a fact:

๐Ÿšจ WARNING TO THE ORGANIZERS — PLEASE REVIEW THIS SUBMISSION

Honestly, I don't think this game is suitable for this jam. The connection to STARGAZING feels extremely weak, and the actual gameplay doesn't seem to use the theme in a meaningful way.

The game also describes itself as very scuffed and potentially impossible to win without exploiting the enemy AI, which makes me question why it was submitted in this state.

More importantly, this kind of submission makes me concerned about the integrity of the jam ratings. It feels like games can be submitted mainly to participate in the rating process and potentially receive higher ratings through other participants, even when the game doesn't properly meet the jam's requirements.

I'm not saying I have proof that the developers are intentionally cheating or manipulating ratings, but I strongly recommend that the organizers review this submission and its rating activity to make sure there isn't any abuse of the rating system.

โš ๏ธ Organizers, please take a closer look at submissions like this and make sure they meet the jam's theme and quality requirements.

Highly not recommended from me. The game needs much more work and, most importantly, a much stronger connection to the jam theme.


๐Ÿงฆโญ The puppet idea is pretty creative, and the art/style is definitely fun!

But honestly, I don't really see STARGAZING in the actual gameplay. ๐Ÿ˜… The game feels more like a puppet show/creative sandbox, while the star connection feels added mainly through the name and explanation.

The puppet visuals and presentation are the strongest part for me, and the voice/acts are a fun touch. But for your next jam, I'd definitely recommend making the theme part of the core gameplay, rather than trying to connect an existing idea to the theme afterward.

Still, great effort and good luck with your future games! ๐ŸŽฎโœจ

And if you have some free time, please play my game too and leave me a review! I'd really appreciate the feedback. ๐Ÿ™โค๏ธ


๐Ÿš—๐Ÿ’จ YOOO, this was a pretty cool action game!

The car movement, speed, sound design, and visual effects are definitely the highlights for me. The falling stars/asteroids and the Nebula chasing you make the runs feel pretty intense. ๐Ÿ”ฅ๐ŸŒŒ

I can see the connection to STARGAZING, but honestly, it feels more like a high-speed sci-fi racing/survival game with a star theme than a game really centered around stargazing. ๐Ÿ˜„ Maybe making the stars/comet and the sky more important to the actual gameplay could strengthen that connection.

Still, ~100 hours and a first jam is a huge effort, and the presentation is really cool. Great work! ๐Ÿ‘

Good luck with the jam! And if you have some time, please play my game too and leave me a review! ๐Ÿ™โค๏ธ


Hey bro, I honestly couldn't understand what was going on in the game, so I wasn't really able to play it. ๐Ÿ˜… If you're submitting to an international game jam, I'd strongly recommend adding English or multi-language support so more people can understand and experience your game.

The one thing I can definitely say is that the UI design looks good ๐Ÿ‘

I hope this wasn't submitted just to get a high rating for other games as scam๐Ÿ˜… Anyway, good luck with the jam!

 This is a really ambitious game and definitely on theme!๐ŸŒŒ

I liked the whole lonely space-station survival idea and the feeling of being stranded while watching Earth and the stars. The concept has a lot of potential, and the station itself has some great atmosphere. ๐Ÿ‘จโ€๐Ÿš€โญ

My biggest issue was figuring out what I was actually supposed to do. There are a lot of controls, indicators, and systems introduced at once, so it can feel overwhelming even when the instructions are there. Iโ€™d definitely make the first few minutes much more beginner-friendly, maybe introducing one mechanic at a time and testing it with another player to see where they get confused.

The background music also didn't really work for me and took away a little from the atmosphere. A quieter or more space-like ambient track could fit the lonely feeling better. ๐ŸŽง

Still, great effort, especially for a solo jam project with such a big scope. You clearly tried something ambitious! ๐Ÿ‘

Good luck with the jam! And if you have some time, please play my game too and leave me a review! ๐Ÿ™โค๏ธ

โญ Pretty solid roguelike!

I liked the constellation upgrades and top-down combat, especially how completing different constellations changes your build. The game has a lot of systems packed into a jam project. ๐ŸŒŒโš”๏ธ

One thing Iโ€™d improve is the background/presentation using something more interesting than a mostly black background could make the whole game feel much more alive and cosmic. Also, simplifying some of the tutorial text would make it easier to jump straight into the action.

Still, good work, especially for a one-week jam! ๐Ÿ‘

Good luck with the jam! And if you have some time, please play my game too and leave me a review! ๐Ÿ™โค๏ธ

YOOO, BIG RESPECT FOR THIS ONE!๐ŸŽฌ๐ŸŒŒ

First off, 22 hours, solo, and building such a huge 3D environment in Unreal is honestly impressive. The drive-in setting feels like you put a lot of effort into making the world feel like an actual place, and the music fits the atmosphere really nicely. ๐Ÿ‘

I really like the idea behind the story too looking back at a place you spent years building and realizing the memories were more important than the work itself. That has a lot of potential emotionally. โค๏ธ

I think the biggest thing to improve is making that idea more present through the gameplay. Right now, you're mostly completing tasks, so adding more character interactions, small memories, or moments where the player actually stops and looks at the stars could make the theme hit much harder. โญ

Still, great effort, especially for a solo jam project with such a large 3D world and all those mechanisms.

๐ŸŽ‰ Congratulations on the jam submission and keep going!

And if you have some free time, please play my game too and leave me a review! ๐Ÿ™โค๏ธ I'd really appreciate your feedback.

GG! ๐ŸŒ 

Nice little first jam game! ๐ŸŒŸโœจ

I really like the simple idea of collecting stars and rebuilding constellations it fits the STARGAZING theme really naturally, especially with the real constellation references. ๐ŸŒŒ

The atmosphere is also pretty relaxing, and the music + SFX work really well with the experience. I especially liked the little effect where objects become transparent when you walk behind them nice touch!

For the next version, Iโ€™d definitely add a small tutorial or some in-game guidance, so players immediately understand where the stars need to go. A little story/context about who you are and why you're repairing the constellations could also make the game feel more meaningful. โญ

And visually, making the player character match the environment style would make the whole presentation feel more polished.

For a first ever jam, this is a really nice start! Keep going and keep making games! ๐Ÿ’ช๐ŸŽฎ

Congratulations on your first jam submission! ๐ŸŽ‰ And if you have some free time, please play my game too and leave me a review Iโ€™d really appreciate your feedback! โค๏ธ

This one feels more like a small prototype, but I can definitely see the bigger idea!

The planet + 3D character looks pretty nice, and the idea of eventually progressing through different planets and fighting bosses could become a really cool survival game. ๐Ÿช

Right now though, it feels very empty and lonely, with not much happening around the player. If you continue it, Iโ€™d focus on filling the environment with things to discover resources, creatures, hazards, structures, and more interaction with the planet. That would make the survival aspect feel much stronger.

Also, honestly, scope control is a huge part of game jams, so it sounds like you already learned a valuable lesson from this one. ๐Ÿ˜„

Still, good job getting something playable submitted, especially with this being your first time working in 3D! ๐ŸŽ‰

Good luck with the jam! And if you have some time, please play my game too and leave me a review  Iโ€™d really appreciate it! โค๏ธ

 This is a pretty solid action-survival game! ๐ŸŒŒโš”๏ธ

I really liked the isometric pixel-art style and lighting — the whole night setting looks good, and the LightBall explosions + ability effects feel really satisfying. ๐Ÿ’ฅโœจ

The abilities are probably my favorite part because they give you different ways to deal with the creatures. If you continue polishing it, Iโ€™d definitely work on making the objective clearer and giving the player a little more reason to explore beyond simply surviving. Also, slightly faster movement and balancing some of the abilities/projectiles could make the combat feel smoother.

The star collection + central star is a cool idea too, and I think pushing that mechanic even further would make the connection to the theme stronger. โญ

Overall, good work and congrats on finishing the jam! ๐ŸŽ‰ Especially after struggling to finish previous jams, getting a complete playable game out is a big achievement. โค๏ธ

And if you have some free time, please play my game too and leave me a review! ๐Ÿ™ Iโ€™d really appreciate your feedback.

GG and good luck with the jam! ๐ŸŒ 

๐ŸŒŸ๐ŸŽฎ Good game! This one has a really fun action loop.

I liked the idea of watching the stars fall, finding where they land, and then fighting the invaders. The enemy movement also keeps things unpredictable, and the animations + pixel art give the game a lot of charm. ๐Ÿ‘€

One thing Iโ€™d improve is enemy variety and visual clarity. Different enemy types, colors, and attack patterns would make the invasion feel more exciting and help enemies stand out from the forest. ๐ŸŒฒโš”๏ธ

And honestly, co-op would be AMAZING for this kind of game if you ever continue it! ๐Ÿ˜„

Big respect for making this as a team, especially with kids designing the game and creating the art for their first jam. Thatโ€™s seriously awesome. โค๏ธ

Congratulations on your jam submission and great work! ๐ŸŽ‰๐Ÿ”ฅ

If you have some time, please try my game too and leave me a review! Iโ€™d really appreciate it. ๐Ÿ™โœจ

 YOOO, THIS GAME IS SO DAMN COOL!๐ŸŒŒ๐ŸŽน

The constellation drawing mechanic is such a creative way to turn stargazing into actual gameplay. I genuinely loved searching for the right stars and then getting that little piano melody when a constellation is completed — that sound is SO satisfying. ๐Ÿ˜ญโœจ

And the relaxing audio at the beginning + camera effects really surprised me. The atmosphere feels calm for a moment, then suddenly youโ€™re defending the telescope and everything gets chaotic. ๐Ÿ˜‚

The whole idea of using constellations as your weapon is honestly one of the coolest interpretations of the theme Iโ€™ve played in this jam. โญ

If you keep developing it, Iโ€™d love to see even more constellation combinations and stronger visual feedback when you discover one, because those moments feel really special.

๐Ÿ† TOP RATING FROM ME! You guys absolutely cooked with this one.

Congratulations on the jam submission! ๐Ÿ”ฅ๐ŸŒŒ

And if you have some free time, PLEASE try my game too and leave me a review! Iโ€™d really love to hear what you think. โค๏ธ

GG!! ๐ŸŽฎโœจ

๐ŸŒ  Nice little first game jam release!

The platforming feels simple and clean, and the idea of rushing back to camp to catch the shooting stars is a cute concept. โญ

That said, I think the biggest thing to work on is the theme connection. Right now, the stargazing part feels more like the goal at the end rather than something that's really part of the gameplay. Maybe you could have shooting stars appear during the level, constellations as obstacles/puzzles, or the sky changing as you progress. ๐ŸŒŒ

Still, 10 hours and your first ever released game is something to be proud of! Keep making games and keep improving. ๐Ÿ’ช

Good luck with the jam! ๐ŸŽฎโœจ

And if you have some time, please try my game too and leave me a review! I'd really appreciate it. ๐Ÿ™โค๏ธ

๐Ÿš€๐ŸŒŒ YOOO, THIS ONE HAS A REALLY COOL SPACE-ADVENTURE VIBE!

I really liked the pilot choices + random space encounters. It gives the game that little โ€œwhatโ€™s going to happen next?โ€ feeling, and the art + atmosphere + music work together really well. ๐ŸŽงโœจ

I think the biggest thing to improve is making the gameplay rules clearer. At times I wasnโ€™t completely sure why I was winning/losing encounters or how much each choice was costing. A little more feedback and clearer resource costs would make the decisions feel much more meaningful.

Also, adding a bit more story and personal events around the crew/pilots could make the journey feel more memorable instead of just a series of random encounters.

Still, really cool concept for a jam game, especially with only 24 hours! ๐Ÿ‘

โญ Great work and congratulations on the jam submission!

And if you have some time, please try my game too and leave me a review! ๐Ÿ™โค๏ธ Iโ€™d really appreciate your feedback.

GG! ๐Ÿš€๐ŸŒŸ

Pretty fun little puzzle game! โญ๐ŸŽจ

I really liked the color-blending concept and the satisfying feeling of rotating everything until the colors finally line up. The music and small sound effects also make the puzzles feel nice to play. โœจ

My only thing is that the star theme feels a little forced it feels more like a color puzzle that was placed into a night-sky setting rather than a game built around stargazing. ๐ŸŒŒ Maybe adding some constellation progression or making the star alignment more meaningful could connect it much stronger.

Still, good concept and nicely executed for a jam! ๐Ÿ‘

And if you have some time, please try my game too and leave me a review! Iโ€™d really appreciate it. โค๏ธ

Congratulations on the jam submission! ๐ŸŽ‰

THIS GAME IS SO WHOLESOME AND BEAUTIFUL!๐ŸŽฃ๐ŸŒŒ

The fishing + father/son story + starry night combination works really well. The pixel art, animations, music, and overall cozy atmosphere made this feel way more polished than a typical jam game. โค๏ธ

I especially loved the moments where you stop fishing and connect the stars into constellations — those parts felt really satisfying and fit the theme beautifully. โญ

If you continue polishing it, Iโ€™d love to see the constellation mechanics brought into the gameplay a little more, maybe giving them small effects on fishing or adding more memorable activities with the father. That could make the connection between the story, fishing, and stargazing even stronger.

 ๐Ÿ† You can really feel the amount of love and effort the whole team put into this.

Congratulations on the jam submission, everyone! ๐ŸŽ‰

And PLEASE, if you have some free time, play my game too and leave me a review! ๐Ÿ™โค๏ธ Iโ€™d genuinely love to hear what you think.

GG TEAM, you guys absolutely cooked! ๐ŸŒ™โœจ