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A world of old - Great choice to show off everything to expect from the soundtrack all in the opening track, and it's all very well balanced and paced. Listening back and I like that it opens with a similar idea to the last track and that the bells are part of the arrangement. 

Human Township - Fun melody and good development of the motif through the texture and instrumentation. I found the minor major duality of harpsichord/bass (Ebm) and violin (Eb mixolydian) to be quite harsh and distracting. Especially in the 7th bar of the phrase when the Violin plays G and A natural against B/Cb major. 

Moment of respite - Gave me PMD EOS, made me feel like I was in treasure town. Love the bouncy percussion. I personally would have liked the lute to be more present in the arranging, felt more like an oboe feature.

The bells of battle - Cool track, really like the bass line. Again, I would have liked the voice/choir to have more thematic material rather than blend into the background.

Take stock - Does what it needs to. I liked when the bass and harpsichord were in sync. The melodies are great but it sounds a bit like you're afraid to give them room to breath.

As a bell tolls - OK the bells are not subtle in this one haha. It's very grand and regal. Great sense of build up and impending doom, and not just because the church picture is jumping out of the screen at me!

The citadel beckons - I like the passing of the lead to the different instruments. The accompaniment could be a bit more cinematic with bigger percussion (bass drum, timpani) and strings, I think it would fit the aesthetic of the ancient grand institution vs the peasants and their folk music.

A world renewed - Reminded me of the outer wilds theme when it started. It's very jolly and celebratory but I think I wanted the build up to last a bit longer before the whole ensemble was in.

Quite the journey all in one submission, I really enjoyed listening out for all the instruments and motifs. For the direction you took I would have liked the character instruments to have stood out more and been more distinct from the other instruments you use for big motifs. I started feeling like the flute or oboe should have it's own game lore to be connected to because they were used in similar ways/were more prominent. 

It's clear you put a lot of work in, great submission!

Thank you for listening!

I think the reason the woodwinds were more present is simple because I had to restrict myself from using the other themed instruments in many of the songs. I also didn't want every song to just solely focus on the theme instrument as I felt that would get boring if every song was just one of them. Having woodwinds be the constant instrument I felt made the OST connect together whilst allowing the themed instruments to be where they were needed.

Specifically for the choir I used, it had a very limited range. I wanted to use it more, but it couldn't hit notes I needed it to hit so it was kind of forced to play a supporting role. That made the battle track a little tricky since it was the themed instrument which is why the woodwinds took a much greater focus on that one and choir was support.