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(+1)

It's a little all over the place, but I like specific aspects. The character art is all good, the yaoi is all good, the music is good, but everything kind of feels a little disparate.


 The enemies and player character feel like two different styles (not that mixed styles cant work but dosen't here), the writing dosen't really come around to serving a greater purpose than to just egg on the player, the movement is very stiff and hitboxes are unclear.

There's cool stuff here, but things just need a tighter bow. Also theres nothing wrong with a short experience (this is a game jam after all) but if it's going to be that short then things should change rapidly to compensate with the pacing. Think of the overarching experience the player will have. 

Overall good job, just needs that little bit of polish to make it a really memorable experience.

(The first menu lie was cute, I think it set expectations well huehue)

(+1)

Valid points!
I'd say most of these problems are due to having 12 (yes, 12) people working on this game
And the imbalance of having most of us be artists and writers

Im glad you took your time to write and point this out as it means a lot to the game
We planned to have a proper dialogues, fighting and damage UIs, a storyline, boss and more interactions between stage-sialogues-story
And of course an overarching experience of getting a huge betray at the end after a long journey of lies (that could also be truths)

And thank you for appreciating what we have right now, it's been hard to put all of these together as a leader of a big team ^^