this is so well made! i love the stressful vibe of the game, and it was good enough to reach the ending! the gameplay is a bit bugged, like i once was talking to someone and a guy in the back kidnapped the kid in the middle of the dialogue, and the fact that it's almost impossible to understand who is evil and who is good. very well made!
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Sorry about the kidnap during dialogue! That was a rare condition we didn't have time to fix.
The idea behind the strangers is to talk to them if you're unsure whether or not they're kidnappers, pre-emptively hide if you don't want to talk, or trust them and walk past them, hoping they're not kidnappers (last resort). Sorry if that gameplay wasn't fun/wasn't intuitive! I'll do better next time.