Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

haha, nicely done, thanks for playing! are you working on any TINY games of your own?

(4 edits)

currently no bc I've submitted one to your current jam, I'm tryna finish my book cover illustration this weekend, tons of simple game plans I've made are left in my to-do list so if you're gonna host another TINY game jam, I'll def submit my new project

awesome, yep I'll do one each month! maybe for the next one submit something you haven't finished yet, so we can help each other finish it

tks, yea I still have tons of game plans I've made in my to-do list, many of them are non-pure JS ones so I can try many different tools, including APIs and game engines like webgl, godot, gamemaker and more. Any tools you are best at using when developing anything?

nice, yeah I love to see people use unexpected means for making games.
for my own process, I tend to enjoy working directly in the web stack, since it's most close to what I work with and I have the most familiarity with it. I'd much prefer to be agonising over CSS tables than digging through Unity's manuals trying to figure out why the tutorial says the button is called, e.g. "Layout", but I don't see any buttons called that. and then you realise the tutorial is for an older version of Unity and you have to track down a later manual and... yeah. nightmare 😅

(1 edit)

yea i tend to check if the version i got is the most up-to-date and seek recently uploaded tutorials for any game engines, I've heard of learning how to use Unity experience stories lol I've written JS, PHP, TS, kotlin and python more than C# and C++. Maybe I'll start working on small React projects to practice alone. I've never really finished any C or Java projects before