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(+1)

I enjoyed the story a lot~! The battle mechanics are very interesting, but they feel too complex for me to really wrap my head around in 3 fights. I think I understand them, but I also felt like I was kind of just mashing a lot. I do very much appreciate the tips screen on the first battle. The whole concept of the stage is beautiful, and I love the color contrast with the stage and the characters. I do wish we got to see more of the mechanics of how the dream world worked. The epilogue left me wanting more to the story.

ALso, I experienced a crash upon going to the port (on the linux build). It happened twice, and then, I just switched to the web version. Not a huge thing, but I thought I would mention it.

I'm very happy you liked the story. 

I do feel as well as 3 combats was too short to explore the battle system fully, and if I had more time I would have probably aimed for a few more, but with the deadline approaching I wasn't confident I could make enough enemy variety in time. Likewise for the universe, I'd really want to take the time to dive deeper into how it work. I think this is a project I'm gonna revisit at some point.

For Linux, I probably should have asked a friend who know it better to help with the version.