If your game is so poorly designed that one has to cheat or grind a ridiculous amount just to beat Level 4, it might be a sign that you're overestimating your skill at game design.
- Chakra production (from both Hinata and the sky) feels abnormally slow and sporadic;
- the chakra orbs themselves are difficult to click, which is troubling for resource management especially when every second counts;
- the armored zombies introduced in Level 3 are too durable, and clump way too fast;
- and without her (very necessary) upgrades, Ino's shuriken fire ridiculously slowly.
- In fact, I can't even tell if there's a difference between Ino and Anko aside from the speed of their projectiles, so I just don't even bother—for a whopping 250 chakra, it feels like a waste of resources.
The visuals just feel gross, too: the genAI character "art" that didn't need to be pixelated, the fake scanlines trying to replicate the CRT effect but just give you a headache when looking at them too long... like, I'm not sure what went through your mind to have a machine generate the sprites, just to later run it through the "pixelize" filter in GIMP. Why couldn't it just be normal art, like what we see in this page's header?