Hey Hythrain!
First of all, thank you very much for taking the time to play the game and write up the feedback, especially after losing your original write-up! We really appreciate it. And doing the whole thing live makes it even more useful for us, I think. :)
A few comments on your points:
- The Test button was actually used for something else during development. We are still debating whether that functionality is something we want to keep and implement properly so for now it is essentially a leftover from an earlier prototype version. We may remove it if we decide not to pursue that feature.
- The tutorial suggestion is a really good one. So we'll definitely consider improving that.
- Regarding the first girl you can hire: there is actually already some logic specifically for this. The first female NPC you approach will always accept your proposition so the player is guaranteed to get a suitable starting character. After that, the other girls use the actual hiring logic, so it becomes more important to consider their stats, stress, interest, etc. We may just need to communicate this better to the player.
- The suggestion about making girls move faster when following the player also makes sense. We'll look into that.
- The road issue is something we're already aware of. It's essentially an overlap/visual intersection issue with the roads. Since this is still a prototype, we've currently considered it acceptable for the time being but we'll definitely address it later. And thanks for offering to discuss possible pathfinding solutions that's very much appreciated.
- Regarding the robbery, there is actually a bit more player choice involved here. You can always potentially get robbed but when confronted you have the option of trying to give the robber money or attempting to defend yourself. If the amount you offer isn't enough, they can attack you and you'll have to fight them. So you actually can defend yourself, the intention was to give the player a choice between taking the safer route of paying them or taking the risk of fighting.
- The sexual preference one is an good observation but it's actually intentional. The street girls will accept clients regardless of their sexual preference. Their sexual preference is used for another feature we're planning, where you can send girls out to create video material as a Gig. In that system, their preference will become relevant.
And finally, thank you especially for reporting the crashes! Three crashes is definitely something we want to investigate. You mentioned that two happened while placing girls on corners, which is particularly useful information. Do you happen to remember what you were doing when the third crash occurred or anything else about what was happening immediately before it? Even a vague description could help us narrow it down.
Overall, thanks again for the detailed feedback. A lot of your suggestions are actually very useful, and it's especially helpful to have someone play through the prototype from a fresh player's perspective. We really appreciate you taking the time to test it and give us this much feedback!