Great concept and execution!
A couple thoughts I had:
- I think the font for the rules was a little hard to read quickly. I eventually got used to it, but I kept thinking the "1" was a "4" in the beginning.
- In Tic-Tac-Toe, I was a little confused about the last two sentences in the rules, "A player wins when they line up 3 of their pieces in a row. A player wins when they line up 3 of their pieces in any direction." I wasn't sure if these were supposed to open up more ways to win once the rules start changing, so that for example a player could win when 4 (changed rule) pieces were in a row OR if 3 pieces were in any direction (original rule). I think it confused me because "in any direction" could be changed to "horizontally" which I think would make the sentences redundant. I also didn't realize the distinction between "The player" and "A player" while playing, so I was sort of expecting to be able to change win conditions for the player and for the dealer.
Sorry this was so long, I hope it makes sense! The game was interesting and unique. It was tense balancing my time on the chess clock, reading the rules, and being alert to catch any cheating. Nice work! :)
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Thanks for the detailed reply, to answer your question, the reason why there are redundant sentences is because of how my rule system works, so each sentence corresponds to an editable rule. You also pointed out the distinction between "The player" and "A player", and looking back at it, I should have been more clear with the wording, I will keep that in mind next time, thanks for the advice!