Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi CrocOne, I've tried your game. On my first go I got to level 5 and score of 82, then level 7, score 141. But it took me a couple of times to understand that what looks like an eraser for the board is actually counting as miss. It ran ok in my browser, Mac Chrome.  I used the mouse pad to aim and fire.  As this is an early playtest, it's not easy to comment a lot. What could be improved would be a notion of progression with clearer challenges. At the moment I didn't quite get how the level works, is it a minimum number of points to reach? Is it a timer to reach a threshold? I can see "level 4" for instance, but I don't have a sense of what's coming. Maybe a help page or instructions as a pop-up the first time you plan. Also the objects that make you miss should be better identifiable as such, because it's frustrating to have to discover that you have to avoid some objects after you've been trying to hit them and it says "Oops" each time and only then you realize that they are "bad" objects. A sound track would be nice. I didn't get the difference between "normal" objects and the ones that were circled. Are they bonus objects? Also I felt that the game was missing "life" or some animations. Maybe you should show a teacher or some students or something, because for now you could get quickly tired of just seeing the same objects with not much else to look at. I hope this is useful. Good luck for the project!

Actually I wouldn't mind having some feedback for my game too 😅 it's called Bouncenoid https://jerkyhips.itch.io/bouncenoid it also features levels to unlock, it's a cross between a brick-breaker, a pinball and a puzzle game. There is an infinite lives mode if you struggle with the physics at first.