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Overall a really fun and polished game! I managed to play through the whole thing since it wasn't that long, and had a pretty good time doing do. Most of my criticisms are more minor specific issues.

+ The art was great all round. The characters are distinctive and expressive, and the backgrounds look great too. I especially liked the cut scene attack the final boss does, it kinda reminded me of Library of Ruina, which a few parts of the game's art vaguely reminded me of too, tho idk if that's intentional or just coincidence.

+ The music and sounds also were great.

+ The gameplay was pretty fun. I liked the idea of turning the elemental weakness/resistance system you often see in games like this into literal rock paper scissors, and the different AOE ranges for each attack were a lot of fun to play around. Difficulty was pretty fair overall. I didn't take any losses until the last two fights, but it had a good sense of escalation, and those final fights felt appropriately challenging.

+ The game ran great with no issues except a kinda long initial load time, though that's not a big issue. Overall polish was very good,  no other immediately apparent bugs either.

+ The humor usually hit, I laughed at a lot of the jokes. I kinda worry using current memes and references can lead to something ending up dated after a long while, but that's a general thing and this game isn't overly reliant on them.

- In some fights where many characters end up crowded together in a tight spot, it can get hard to see what's happening, as the character sprites overlap over the guy they're above, and all the health bars are the same colour so it's hard to tell friend from foe at a glance.

- On those final few fights where I had to retry multiple times, I think it would have been nice to have a skip dialogue option to get straight back into it. I overall liked the dialogue and wouldn't skip it on the fist go, but when you're retrying multiple times it can be annoying to have to skip through everything over and over.