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Hey, I gave your game a play.  It's really fun!  I played for about 30 minutes, and I got better at the runs as I went, and discovered new things.  You don't really onboard the player much, which isn't bad, I could figure things out mostly for myself.  Though, not knowing there's a wall jump at first was confusing.  But I figured it out.  I like the different speed and behaviors of different weapons (poke vs slash).  I also like the throwing your secondary weapon, and the bow is great.  The 3 different enemies I encountered are good too, with 3 different behaviors so you need to strategize for them.  It's a pretty hard game in terms of not getting a lot of health, though you get a lot of money, so buying food helps with this.   I'm not a big roguelike player, but I really like dead cells, and this gives me similar vibes.  Though you don't seem to have any meta progression?  I always like that, but I understand if that's not what you want to do.  I got to the caves 4.  Are there any different biomes yet?  Also, it looks like there's a magic system, but I didn't seem to have enough mana to even use a scroll.  I had a magic staff, but it just swung and hit guys.  I guess that's something I'm supposed to try to figure out as I go.  Anway, cool game.

Thank you for the extensive feedback :) Glad you enjoyed it. No I don't have meta progression at the moment and I plan to keep it to a minimum tbh. I do want the player to discover lore fragments or unlock new item drops for the dungeon eventually though, so that might count as a bit of meta progression. There are 4 biomes in total, though the last one is not complete. Cave 4 is quite good for 30 minutes of playing. What do you think, should the first biome be a bit easier (maybe reducing it to 3 levels) so players progress faster? Or is it good like this? Also good call on the mana system, I should probably communicate this a bit more.