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I do not consider the use of AI to be unethical or a sign of a lack of imagination. I believe that if you already have a vision of how something should look and what it should convey, you can use AI tools to give it shape—without simply settling for the first thing it generates—and then build upon that foundation with colors and forms to achieve the desired effect. It is no different from using a wooden mannequin or real-life models as a reference.

Ironically, the people who demonize AI often lack the imagination to harness it effectively; they can only envision a scenario where the AI controls the user. Sadly, much like traditional designers who struggled with the advent of Photoshop and Illustrator, they will ultimately be left behind for failing to adapt to progress.

I do not consider the use of AI to be unethical or a sign of a lack of imagination.

Me neither. That is why I think we need good arguments to convince any developer that might potentially use ai, to avoid it - if possible. It's just not enough to tell them they do evil or that they are lacking in skill, or are lazy.

As you said, maybe they just cannot use the tools of the trade. But they might be able to use the skills of another trade to achieve some results.

For such devs it is a choice between using ai where they have some creative input, or using stock assets, or just not have a game at all.

From that viewpoint I accept some ai in some hobby projects. But I do not tolerate it in bigger productions. Same as I would tolerate eating microwaved food at a friend's house, but not at a fancy restaurant.