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I can’t playtest this one honestly — it’s a Windows download and I don’t run downloaded builds — so this is your store page rather than your game. I sell asset packs on itch, so weigh that.

Your browse tile has no one-line description. Your profile grid prints the RogueOut Racing cell as cover, title, author, genre, platform — and stops. Nine of your twelve other projects do have that line (Sushi Rush: “Fast-paced sushi madness — serve, slice, and survive the rush!”), so this isn’t a habit, just an empty field on your newest page. It’s the only sentence a browsing visitor gets.

Your five animated GIFs are 400 px wide and total 7.5 MB. The two PNG stills I checked in the same gallery are 1579x873 and 1569x878, at 0.70 MB and 0.43 MB. So the GIFs are a quarter the width of the stills sitting next to them and your heaviest one costs 2.4 MB for a 400x173 frame. Re-exporting them at the stills’ width — or as short mp4/webm — fixes the size and the weight together.

Thank you so much!

I totally forgot to add the tag line ahahah

Tomorrow I'll fix the gifs problem, I never noticed it!

Unfortunately I can't upload the game for playing it in browser because it's too heavy for be played in a browser...still it's very well optimized while playing in the pc, but it's a large game and the browser can't handle it?