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SPINOKO // first feedback and figuring out when it’s done

A topic by hillhillhill created 8 days ago Views: 38
Viewing posts 1 to 1

I have been working on Spinoko recently and got some helpful feedback!

One player missed the helpful upgrade descriptions and launch timing mechanics. I’m so used to playing it that I hadn’t noticed how easy those were to miss.

Made the UI easier to spot, added green and red to the stat changes, and put the launch meter in How to Play.

Still figuring out the difficulty. The opponents give me  a ton of trouble haha.

How do you decide when your game is done? Every time I play I find something else I want to change.


https://hillhillhill.itch.io/spinoko