I really like the concept for this game, the art is awesome, the music drives the atmosphere. There are some critiques though.
Long ahh rant incoming! :3
The major one is the lack of feedback for the player: when the generator stopped working, the scene dimmed a bit; not thinking much of it because the guy said I wouldn't see anything, I continued playing but lost. Then, when I tried restarting it, the mini-game was kinda confusing to me, there wasn't a visible 'goal'. I always just moved randomly to the right and seemed to work. The signal room's mini-game was alright, though it would be better with more feedback, like different sounds for the level(when I try to pull it without having solved the minigame and when pulling it after solving it), a sound when all the tubes are in connected correctly... something like that. It was strange that the guy presenting the week rules didn't have any subtitles like the other people on the radio; it would have been great to have subtitles to be able to understand him better. Other than that, while I was trying to grasp what he was saying, the time was still ticking; I guess it's like the phone guy in FNAF, but in FNAF he doesn't really say something useful, here it does and kinda have to trade the information given for the time, which made me just skip him and continue the game without prior info. It would be good for the timer to be stopped when important info is given and continue when not. About the guy explaining the rules of the game, It would be useful to have immediate visual feedback or guidance as a tutorial, e.g: He says AIs are repetitive, so the guy says 'Alright, let's put you to the test, try with this signal' and the signal glows, you click it, nothing happens; 'Now rotate the knob', 'Perfect, now grap the headphones I left for you' (two things happen, the player knows they must interact with that UI and office and how), and now the repetitive text that the player must pay attention to is highlighted. When something breaks, like the generator, it might be helpful to get the big red sign like for the Hacker attack, or a 'danger' icon on the map icon; which I found a little bit clunky because if I opened it, I had to go to the office again and interact with the desk again, instead of closing and bringing me back to where I was before opening it, but that's just a plus.
I think that's it,
I was really amazed by the game, and the voice acting was on point. I would really love to play it with further adjustments! Well done team :D