Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I have also noticed that the enemies might not pathfind around corners properly because they take the shortest path and ignore walls. The game tries to fix this by pushing the enemy out of the wall (or further in, depending on wall thickness), which makes it look like the enemy is teleporting when the player is playing. I added an image to help illustrate the issue.

(+1)

Yeah I am aware of this being a problem and am always tweaking it to make it better in every version but I am aware it still needs a lot of work lol. I will continue to work on it to the best of my ability and tweak it over time. As Always Much Love :)