- Youtube Link / Twitch Link
- Graphics : Stylized comic book with some 3d die.
- The top left spider man with it's animation will 'clip' , the bottom of his sprite leaves a visible line of the background when at it's zenith.
- GUI : Generally fine, but certain things could be clearer or use a touch-up.
- The blue values aren't respective of what's current face side up , this led to me assuming I needing to use more dice than needed.
- Just a regional thing but values being displayed as "0,0 / 1,5" as opposed to "0.0 / 1.5" etc can be a bit confusing , might want an options menu toggle for that.
- Performance : Fine
- Music / Sfx :
- Music : More music would be nice. The music style insofar feels fitting.
- SFX : Generally fine.
- Gameplay : Dice rolling incremental roguelike
- Misc Issues :
- Combo bar can appear even if the respective relic has been deactivated.
- Coffee Cup's description could be reworded to be clearer.
- "Sticky Slimy"
- The physics feels like it needs to be fine tuned, I had dice (Esp. D6) act very strangely
- Was corrode (or other debuffs) supposed to persist post-fight?
- Notes :
- Why is the FPS counter bottom left (or at least not configurable) ?
- Blacksmith's D20 head needs a touch-up , it looks a little squished
- Maybe an option to do the click and hold toss or a "shake" roll flail mouse around to throw dice in random direction)
- More "SFX" things could be done (like clicking) , e.g. as the dice are hitting the board
- Some option to just 'hail mary' and throw the maximum amount of dice into the board at once in random patterns would be nice.
- Compendium should be unlocked as the player finds more things or unlocks new things.
- Is there any sort of meta-upgrades planned, permanent +1 dice per turn on all future runs, +1 dice roll before a die is used up , etc.
- +1 dice roll OR upgrading the dice value doesn't feel like a particularly impactful choice , the +1 dice roll usage could instead be a dice roll itself to make it a better tradeoff (E.G. a D4)
- The shop feels like it has a lot of empty space.
- It's a bit strange seeing the number faces orient themselves in relation to the camera, option to keep them in a set position?
- Final Thoughts : While I can see the idea here and can imagine how this game could certainly scratch an itch , in it's current form it feels very restrictive and slow, if it's possible to scale up to insanity, it takes too long or is a bit too difficult in the game's current state. Many of the relics, items and 'effects' on die feel like they could do with balancing as many feel mostly mundane.
Viewing post in ZAR jam comments
Thank you so much for the stream and the detailed feedback! It was incredibly helpful for us.
We've already addressed some of the issues you mentioned in several updates since then. We hope to resolve the remaining problems and deliver a much more polished experience by the time our Steam demo launches in Q1 2027.
Thanks again for taking the time to play ZAR and share your thoughts!