Great art style and good looking game!
The gameplay while it works, it got boring really quickly, but the core game loop is solid but needs more agency and conflict than just dodging.
Also the time to first reward is too much, the number of coins needed to get into the game loop of upgrading, buying levels, is way to slow for me. I wouldn't mind the grind if the gameplay had more variety.
There's a good roguelike/shmup like combo here which has potential and it looks very unique and cool.
Can't wait to see how the game progresses!
Viewing post in Captain Bubblegum Dodges the Universe comments
Thank you for the useful feedback and suggestions! We definitely plan on adding features (YAY FEATURE CREEP) and tweaking the economy in the game to make it feel fair. It's definitely doable for us to tweak some values and make it a bit cheaper for the first level unlock and add some more inexpensive ships. Still thinking about adding levels and enemy types as well to make things even more varied in the levels. Also potentially a buyable unlock for a pickup that instantly restores your AoE attack.
-Shenk