- Youtube Link [First Attempt , Mostly with 2.5] | Youtube Link [2.6a] / Twitch Link [2.6a]
- Graphics : Quite nice pixel graphics.
- GUI : Fine
- Performance : Fine
- Music / Sfx :
- Music : Fine, although I think there's currently only one BGM (Excluding bossfight)?
- SFX : Fine
- Gameplay : Noita + Splunkey sidescrolling action platformer
- Misc Issues :
- I found a heal spell book that I couldn't use, unknown why. (Mana cost?)
- You can survive with 0 hp
- Game still crashes but after dying , trying to return to hub or quick restart
- Notes :
- NPCs appear semi-infrequently but none seem to have any real purpose , I imagine the blacksmith will help craft or upgrade things going forward? [Anvil?]
- Skill points feel rather lackluster , more per level or just more value per point would be nice.
- Walljumping feels rather confusingly difficult to do , which is a problem if you get stuck in a hole.
- It can be rather confusing on how to use your weapons , I was using controller but sometimes you could swing one or your two weapons or not.
- It's also a little fiddly to use items
- I think there might've been some input delay as well?
- You can stash items but there isn't a stash in the 'hub' area?
- It's unclear how far you can fall without taking damage
- Final Thoughts : I really want to like this game more than I do, I think that it has a decent ground work but something feels 'missing' , some je ne sais quio. I'd be interested in checking it out again in the future when it's got a bit more meat on it's bones.
Viewing post in Ivory Keep jam comments
Thank you for the honest and helpful feedback.
I'm glad you somewhat enjoyed the game and you're right that it is rough around the edges in certain parts. It's always helpful to watch playtests like this since some bugs/crashes don't happen on all machines. I was able to fix some of those issues now.
Regarding controller support, it's actually not done yet but it does show up in the settings already, which is probably a mistake. I might disable it until it is complete.
I do agree that there is something missing, but I'm not yet sure what that is. Maybe the content should also be distributed more to the beginning of the game, since most players will spend a lot of time in the first few levels.
Appreciate you for giving it a second try, and have fun with the rest of the jam entries.