Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)
  • Youtube Link / Twitch Link
  • Graphics : A mixture of Swords and Sandals with...WoW , it's certainly not a combination I ever expected.
  • GUI : Works mostly but there were some issues, very very WOW-esque.
  • Performance : Fine
  • Music / Sfx : 
    • Music : Other than ambience (Forest sounds, owls, rain, crickets) I believe music is absent. TBF I actually like the forest ambience , HOWEVER as this game has rather ... blatant influence it's a bit too 'peaceful' compared to the rather campy nature of S&S's music. [Although there is some bgm for wizard , that was fine]
    • SFX : Fine
  • Gameplay : From what I've played of the demo, it seems like it's most of S&S but with maybe some things being slightly different , e.g. no taunt. I'd like to see some more options here for things to do in direct and indirect manners. [E.G. maybe hire some archers to poke the enemies every [2-5] turns , or an assassin to poison the siege camps food or water to [Reduce their melee damage or reduce their hp respectively] hinder the enemy. 
  • Misc Issues : 
    • In the intro cutscene , our guy is the only one with chains on , the rest are just floating there.
  • Notes : 
    • IIRC you said the no loot post-battle bug was fixed
    • Maybe a gambling thing to try to generate some extra $ outside of combat , e.g. maybe you only need 10 coins to buy that fancy helmet to hide your gormless character's face.
    • I kinda would like to see some more silly things per S&S , S&S you could have absolute freaks due to their stats.  A 20 STR 20 END fighter being so tall he's practically clipping out of the window's view.
    • Maybe aimed targeting, arm/leg/head etc? IIRC S&S went that route, and considering the limb amputation going on in this game, it feels like it's already partway there.
      • Would also just be nice for extra game mechanics , hit the legs to slow the enemy down so you can backpedal and heal, arms to reduce accuracy (albeit that is disarm's point) , head with chance to miss but good damage.
    • Spell creation needs to be a bit more intuitive , raising cast time and CD doesn't really seem to be beneficial , the benefits for making a spell 'worse' needs to be displayed.
      • Looking forward to seeing what Spells could be created in the future, poison, chill, etc.
    • Are potions or spell scrolls intended to be a thing? Wizard's store atm is rather useless
    • Values for many pieces of equipment feel absolutely worthless (0.1% mitigation)
    • It's rather unclear how often you can rest, sometimes you can rest 2-3+ times in a row, other times it seems not.
    • Any plans on a stamina system? It might be needed for balance.
    • Charge's distance is a bit unclear , again like S&S it got buffed from certain stats but I have no idea if that's the case here.
  • Final Thoughts : Overall I do like it, and kinda wonder why there isn't more S&S games despite it's [By my own perception] popularity. I will say you should definitely remove the copyrighted materials , I like what's here and would rather not see it get clapped by an unnecessary visit by Blizzard.

Thanks for the feedback, Zflocco. I'll definitely include some of these ideas when revising for my next patch release. Appreciate it, dude!