- Youtube Link / Twitch Link
- Graphics : A mixture of Swords and Sandals with...WoW , it's certainly not a combination I ever expected.
- GUI : Works mostly but there were some issues, very very WOW-esque.
- Performance : Fine
- Music / Sfx :
- Music : Other than ambience (Forest sounds, owls, rain, crickets) I believe music is absent. TBF I actually like the forest ambience , HOWEVER as this game has rather ... blatant influence it's a bit too 'peaceful' compared to the rather campy nature of S&S's music. [Although there is some bgm for wizard , that was fine]
- SFX : Fine
- Gameplay : From what I've played of the demo, it seems like it's most of S&S but with maybe some things being slightly different , e.g. no taunt. I'd like to see some more options here for things to do in direct and indirect manners. [E.G. maybe hire some archers to poke the enemies every [2-5] turns , or an assassin to poison the siege camps food or water to [Reduce their melee damage or reduce their hp respectively] hinder the enemy.
- Misc Issues :
- In the intro cutscene , our guy is the only one with chains on , the rest are just floating there.
- Notes :
- IIRC you said the no loot post-battle bug was fixed
- Maybe a gambling thing to try to generate some extra $ outside of combat , e.g. maybe you only need 10 coins to buy that fancy helmet to hide your gormless character's face.
- I kinda would like to see some more silly things per S&S , S&S you could have absolute freaks due to their stats. A 20 STR 20 END fighter being so tall he's practically clipping out of the window's view.
- Maybe aimed targeting, arm/leg/head etc? IIRC S&S went that route, and considering the limb amputation going on in this game, it feels like it's already partway there.
- Would also just be nice for extra game mechanics , hit the legs to slow the enemy down so you can backpedal and heal, arms to reduce accuracy (albeit that is disarm's point) , head with chance to miss but good damage.
- Spell creation needs to be a bit more intuitive , raising cast time and CD doesn't really seem to be beneficial , the benefits for making a spell 'worse' needs to be displayed.
- Looking forward to seeing what Spells could be created in the future, poison, chill, etc.
- Are potions or spell scrolls intended to be a thing? Wizard's store atm is rather useless
- Values for many pieces of equipment feel absolutely worthless (0.1% mitigation)
- It's rather unclear how often you can rest, sometimes you can rest 2-3+ times in a row, other times it seems not.
- Any plans on a stamina system? It might be needed for balance.
- Charge's distance is a bit unclear , again like S&S it got buffed from certain stats but I have no idea if that's the case here.
- Final Thoughts : Overall I do like it, and kinda wonder why there isn't more S&S games despite it's [By my own perception] popularity. I will say you should definitely remove the copyrighted materials , I like what's here and would rather not see it get clapped by an unnecessary visit by Blizzard.