Play game
(+18) Till and Trouble!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1 | 4.750 | 4.750 |
| Use of Fetish | #5 | 4.250 | 4.250 |
| Overall | #6 | 4.188 | 4.188 |
| Use of Theme | #6 | 4.250 | 4.250 |
| Gameplay | #7 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Really enjoyed the game! I found it pretty fun, but controlling the veggies was a little fiddly. Dragging to select the veggies only worked some of the time, and telling them to attack worked but it felt like they just stopped doing damage after a while. Still really good concept and cute art!
- selecting units would bug out after a while, other than that it was good, would have like for some enemy sizes and what not.
Leave a comment
Log in with itch.io to leave a comment.





Comments
Additional judges' feedback for this entry:
A very cool game! Absolutely love the design of the main character and all the plants and hyenas! Really enjoyed it being a sort of mini RTS game. There was some jank with bugs not selecting plants sometimes which did make it a bit difficult control occasionally. There doesn't seem to be any time pressure or plant limit so you can grow as many crops as you want and have a massive stockpile of food, which meant there wasn't much reason to not feed her the maximum amount each turn. Controlling the plants fit the theme perfectly and I was looking forward to each new day to see the changes to the main character. Overly really enjoyed this!
---
+ A cute artstyle with a fun premise of using minions to defend the player character. Using score at the end of the game to increase the weight of the player character was a fun touch
- Not sure if a bug or not, but after a while into the level, minions were no longer selectable and had to walk the enemies into the groups to have them do damage
Good art, neat concept but quite buggy. As others have said given a bit more polish this could really shine, but as it is it's difficult to play and doesn't have that much strategic depth. How you do that is up to you to decide but personally I'd make it so that you need to weigh the size of your harvest against the power of your units and force the player to find an optimum. I'd love to see an update to this game
good game
Good concept but very buggy. Selecting units, or even having them attack or pathfind properly, really didn't want to work. Spamming seems to have no downsides at all. You'll really want to introduce resources or something like that.
Good, simple, fun, a little rough around the edges, but it is v0.1.
The goat lady is sweet indeed.
Bugs: Unresponsive selection, crops sometimes don't know if they are supposed to attack or just surround the enemy on right click, potatoes seem to be more responsive than turnips, after the game is done, "back to main menu" fills all the way up to 100% and does not go to the main menu, so replaying is only possible by manually closing the application and launching a new instance of it.
4\5. Sweet goat
Seems like sometimes the plants don't despawn after their health drops to 0, and the enemies keep focusing on them while the plants themselves cant be selected or attack, which means you can just stall forever. If this were to be patched and some other adjustments made, I'm sure it'd be just as functional and fun as it is adorable. Super cute game and I hope to see more development!
I think the concept and art style is very interesting but right now it just feels very clunky, I couldn't quite get crops to listen and when they did it seems like most would just drop within moments.
I like the concept, but I think there needs to be a resource stopping you from slamming down as many plants as possible while running in circles. I think having too many plants active was stopping me from selecting them properly.
Good game but I find contrals are really odd.
This game would be pretty interesting if it worked. The controls are almost nonfunctional other than movement. Crops won't be selected when you click and drag a box over them half the time, and eventually just get frozen and can't be selected at all, which mades them a big wall your functional crops can't go through so they can't reach the enemy. I guess they're dead but they don't change so it's impossible to tell.
you might wanna open this to the public instead of making it password gated
Sorry for the slip up, should be ready to see now
no worries atleast im just letting you know