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Hey! Here is my experience of this jam if interested~
We developed the concept of the game together, and I was the artist and character animator (mostly). As an illustrator, I support the hand-crafted approach, partly because I think there is so much unused potential, and partly because I really enjoy creating it! My ambition is to add some of that grace to the gaming medium as much as I can.  I drew everything by hand using fountain pens, Chinagraphs, and occasionally pencil, for textures and details. I also worked on creating the fonts and things related to the UI.  Everything was then scanned, tweaked and tested in the game itself. 

Personally, I really enjoyed this jam! This is our second jam (in general and together), and we are grateful to all the people who played and left encouraging and helpful feedback! We felt that there were a lot of ideas and mechanics to expand the gameplay in relation to the theme that we didn't have time to incorporate in the week, especially since we wanted the game to work more smoothly first. We plan to expand it even further after the voting period, so feedback and suggestions that you would like to see are welcome! And feel free to follow if interested in the journey ahead :) https://cohzach.itch.io/mental-trap

P.S. I do daily scribbles on my IG story and of course the week of the jam was no exception, so here is one of them, LOL

Hey! I rated your game. It's really cool. The art is beautiful and the gameplay is really fun too. Great job! :)