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Floors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #884 | 2.939 | 2.939 |
| Audio | #923 | 2.758 | 2.758 |
| Gameplay | #931 | 2.727 | 2.727 |
| Overall | #1117 | 2.702 | 2.702 |
| Innovation | #1168 | 2.515 | 2.515 |
| Theme | #1172 | 2.727 | 2.727 |
| Visuals | #1293 | 2.545 | 2.545 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You're a night caretaker closing up an office. As you work, the building stops being consistent. A lock you saw is gone, a door you came through locked behind you. The thing you can't trust isn't a person, it's what you saw.
What code and assets did you not make from scratch during the jam (if any)?
Music: 'Undead Rising' by Matthew Pablo (CC BY). Sound effects from pixabay and opengameart. Textures from ambientCG. Some 3D props from the Unity Asset Store.
How many people worked on the game?1
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Comments
Great job building tension and confusion. I REALLY didn't want to go in that vent.
Thank you so much! ❤️
Well, the atmosphere was good but the when the horror music kicked in… combined with the red light … CHILLS
THANKS FOR THIS CHILLING ENTRY
Thank you so much! If you have any criticisms with the game, please do let me know :>
Add a sprint button…
It is always good for panic, correct? Mu hahahahahahhahahahahha