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(1 edit)

It's decent. Enemy placement has a nice variety, although some just don't work, like the hedgehogs always being on flat ground and getting cucked by slopes. That said the enemies are almost never attacking in groups from what I've seen so encounters might get stale quickly. I feel the dodge takes away from the gameplay a little, but considering it's an exploration game, it's a necessity. Snail is the best enemy so far - it forces you into correct spacing even with dodge, and when that's impossible there's actually a hidden way to dispatch it safely that you learn from experimenting.

Regular attacks might be too fast, but without it charged attacks would dominate, so that's surprisingly a decent balance.

I don't like the exploration aspect. Everything looks the same. When I warp between points I can't tell what changed, much less where am I. Announcing level names to differentiate between paths would be a good start.

PS: I died to flower projectile + gravity combo more than anything else combined, fuck flowers

EDIT: Wait, you can stomp? And I was playing without it all this time!?