Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

did not expect something so lore heavy in a game jam, its a welcome surprise!

the visuals are great, they're coherent, and alot of the sprites describe great form and depth, especially that teeth monster, great job!  tons of personality throughout the animations, sound, and atmosphere.  impressive you did this while sick, i woulda gave up,,,

a fun but not so useful speedrun tech i found on my multiple replays:  you can hold right in the sacrifice cutscene to launch the camera, allowing you to click on the far door


anyway, extremely enjoyable and impressive experience :)

(1 edit) (+1)

lmaoo yes the camera fling tech, it's something about the lil camera bob i added when you move your mouse. i did find out about that one but i was WAAAAAAAAAAAAAAAAAAAY too sick to fix it, im actually still sick with the same sickness to this day :sob: though its actually going away right now im so happy i can stop coughing everywhere

ty for the feedback dude! its nice seeing someone who made a game with such amazing art compliment my (mediocre) art skills, you don't know how much that means to me!!11! and yes it is very lore heavy, but now in the post jam i think that was not a good decision if my intent was to get a high score, people'd rather play something fun and light than something not so much fun and lore heavy, ill keep that in mind for my next jams ( though i also feel itch didnt recommend my game to people cause i wasn't playing other submissions cause i was sick :soooooob:

 if you liked the game so much as to replay it multiple times(you can't possibly imagine the grin on my face right now) be sure to be on alert cause im updating this! i'm going back to the original idea of a survival game while trying to keep the campaign lore