Wow this was great!
- Right off the bat, the artstyle is phenomenal! The little animations, tile sets, cutscenes, and character designs were all really really good. The last cutscene was great.
- Big fan of the ambience, it works very well in this game adding to a sense of dread, and being lost.
- I also really enjoyed the ambiguity of the story, it made it far more interesting to me.
- I agree with Jake about holding shift, it was a bit unneccesary and strained my pinkie a little.
- I personally would have loved like one more layer of interaction whether it be some way to damage enemies, or some other mechanic besides just traversal as it can feel a little slow at times.
- The boss battle escape was really cool, and I enjoyed how the level was more simple at the end, as many dead ends would have made it far too hard to navigate.
- I think this is probably my favorite use of the limitation in the jam, it is used so well. Both in the story, limited timer mechanic, and the physical depth that you are at with the pitch black setting. Very good stuff!