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Freezing development for five first-time playtests is a smart way to protect the signal. The most useful extra question may be: at what exact moment did you first feel unsure what to do next? That timestamp can separate an onboarding problem from a progression problem.

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That's a really good point. I hadn't thought about separating onboarding confusion from progression confusion that way. I'm keeping the build frozen for the first five playtests, but I'll definitely keep that distinction in mind when reviewing the feedback. Thanks!