Prohibited artifact - Very sombre, expressive solo instruments.
Interception - Percussion is fantastic, and I love the ostinato in the plucked string instrument, it's so tense. I struggled to contextualise the lute motif in the context of the story here.
Ancient melody - I like how the ancient melody is very open, using lots of fourths and fifths.
World from above - Nice long soaring melodies, but some of the wind instruments stick out a bit, and it sounds a bit dryer than some of the other tracks.
Faljir Duet - I like how I can imagine when the player would input the notes, like with ocarina of time, and the "complete" jingle sound is a nice touch.
Unveiling the past - A fun twist! Very open melodies, but also tense percussion, like there's no immediate threat but a big revelation is being made.
Great use of different musical ideas to tell a story, feels like you've got chapter 1 of a saga down!
If you're up for a challenging sight-read I'd love to hear your thoughts on my lower stakes take on this game concept.