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Prohibited artifact - Very sombre, expressive solo instruments.

Interception - Percussion is fantastic, and I love the ostinato in the plucked string instrument, it's so tense. I struggled to contextualise the lute motif in the context of the story here.

Ancient melody - I like how the ancient melody is very open, using lots of fourths and fifths.

World from above - Nice long soaring melodies, but some of the wind instruments stick out a bit, and it sounds a bit dryer than some of the other tracks.

Faljir Duet - I like how I can imagine when the player would input the notes, like with ocarina of time, and the "complete" jingle sound is a nice touch.

Unveiling the past - A fun twist! Very open melodies, but also tense percussion, like there's no immediate threat but a big revelation is being made.

Great use of different musical ideas to tell a story, feels like you've got chapter 1 of a saga down!

If you're up for a challenging sight-read I'd love to hear your thoughts on my lower stakes take on this game concept.

Thanks for the thorough comment, glad that you liked it !

For Interception's guitar/lute part I didn't have a specific context bound to it (outside of it sounding cool which is why it was here in the first place). If I extended the soundtrack to a wider storytelling I guess I could give it a deeper link to the Empire (there would be a lot of things needed to characterize them, and this would be a nice starting point).

And concerning World From Above it suffered a bit from being the last track composed for the album, so the mixing and arrangements could have benefited from several additional touches like you said.

Thanks a lot for listening !